Neth 30th, 4713 – Gozran 26th, 4714
During the past few months in Guinness Quinn hears a couple of rumors. First he hears of a giant snapping turtle called Old Crackjaw giving fishermen some troubles in Tuskwater Loch. Second he hears of a vegetarian hill giant roaming the South, he is told (by the old trapper that helped the group with the Shambling Mound so long ago) that a stiff drink will usually pacify the creature.
The game opens on New Years Eve. All of the characters but Eugene attend the New Years bash at the Duck and Wagon. The Baron schmoozes with the citizens and the entertainment of the night is fantastic. The night opens with the hilarious comic Grigori, continues with Quinn’s music, and culminates in a pyrotechnic display by Quinn.
The group focuses on their leadership roles for the remaining winter months. During that time there is an assassination attempt on the Baron and the bubonic plague hits Deepwater. The assassination attempt was conducted by the werewolf who promised Caelan that he would “see you later”. Quinn, up late one night due to bad dreams, noticed a window that had been busted open and snow tracked into the castle. Rounding a corner he saw a dead guard and the door to the Baron’s room slightly ajar. The werewolf, a cleric of Rovagug named Neill Mencer from Whitefield, was about to kill the sleeping Caelan when General Quinn rushed in to save the day. Scotia, Quinn, and some guards rushed to the scene. After a brief battle the werewolf was slain. The plague, when it hit Deepwater, was dealt with quickly and efficiently. Quarantines were set up and clerics dispersed, it was eradicated with minimal loss of life or disruption to the kingdom.
In the spring the group sets out to the hills to the East for exploration. After a minor battle with some brush thylacines and an encounter with a Worg named Howl-of-the-North-Wind (whom they intimidate and scare off) they eventually discover a strangely symmetrical hill (it is perfectly circular). After examining the hill they discover there is smooth stonework under the earth. The stonework is perfectly smooth with the density and hardness of steel, it also emanates abjuration magic. The group decides they wish to unearth the structure and plan to expand their kingdom in this direction as soon as possible so they may get a work crew out here.
The group strikes off NE, after some bad weather they come across a camp. Unfortunately for them the camp was inhabited by 3 trolls. After some running and hiding, and a clever ruse by the general using ghost sound, the group is able to survive the encounter. The group then heads South (more hills) and sees a Wyvern hunting in the area. They then head back West, they find a shallow area usable as a ford on the Gudrin River. Eventually they make their way to the shores of the Tuskwater. Looking down from a cliff they see a 6’ long snapping turtle swimming away to the South. Eugene throws caution to the wind and dives into the water to attract Old Crackjaw back towards the party, he is successful in his attempt. The party prevails by using Eugene as bait and raining arrows and spells down upon it.
The group then heads home. Once back they are surprised to find Chief Sootscale and a band of kobolds have made their way to the city to present an offering of dried, fresh, smoked, and salted fish. They accept the gift graciously. They are also surprised to be informed (from spymaster Dralt) that the bard Grigori has been rabble rousing in their absence. He has been attacking the party’s leadership on: their focus of large glorious projects over the needs of the people, the Pandora controversy, the Magister’s “deviancy”, the alliance with the Sootscale kobolds, and their occasional “vacations” wandering the land. As the group walk into the Duck and Wagon to confront Grigori they hear him say “Her blind brother is about the only one who hasn’t opened Pandora’s box!” Eugene charges. Scotia flares her power and orders the tavern to clear out. Grigori screams of repression. After a very short conversation Grigori is being lead out of the Duck and Wagon (through a group of onlookers) tied up and with a bloody nose.
The game concludes here.